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	<id>https://wiki.nimbyrails.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doge348</id>
	<title>NIMBY Rails Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.nimbyrails.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doge348"/>
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	<updated>2026-05-02T05:04:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.nimbyrails.com/index.php?title=Demo_1.0&amp;diff=393</id>
		<title>Demo 1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.nimbyrails.com/index.php?title=Demo_1.0&amp;diff=393"/>
		<updated>2023-11-14T23:52:28Z</updated>

		<summary type="html">&lt;p&gt;Doge348: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first public build of the game was made available as a demo for the [https://store.steampowered.com/news/app/1134710/view/2219658305431027959 Steam Game Festival, 2020 Summer Edition].&lt;br /&gt;
[[Category:Version]]&lt;br /&gt;
The game featured a button to add money instead of switching to Unlimited Money, which was unavaliable. After clicking the button, a pop-up saying &amp;quot;You found a car full of cash&amp;quot; &amp;quot;Is it yours?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Doge348</name></author>
	</entry>
	<entry>
		<id>https://wiki.nimbyrails.com/index.php?title=Signal&amp;diff=350</id>
		<title>Signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.nimbyrails.com/index.php?title=Signal&amp;diff=350"/>
		<updated>2023-03-11T15:42:31Z</updated>

		<summary type="html">&lt;p&gt;Doge348: Block signal love&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Concepts sidebar}}&lt;br /&gt;
Signals make it possible to influence the behavior of [[train]]s running over [[track]]s.&lt;br /&gt;
&lt;br /&gt;
= Platform train stop point =&lt;br /&gt;
This is a hint for the train AI to stop at the signal position when stopping in a [[station]] [[platform]].&lt;br /&gt;
&lt;br /&gt;
= One way =&lt;br /&gt;
This is a hard rule for the train [[path]] finder to only run over the track in the signal direction. Trains will never consider tracing a path in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
= No way =&lt;br /&gt;
Trains will never trace a path crossing over this signal, from either direction.&lt;br /&gt;
&lt;br /&gt;
= Path signal =&lt;br /&gt;
When a train arrives at this signal, it will consider the remaining path to its destination, up to the next same-facing path signal or block balise. If the path is clear of other trains or track reservations, it will proceed. If it's not, it will stop at the signal and check again in the future until it becomes clear. After the train proceeds past the signal it reserves the whole path of track segments for itself, until the next same-facing path signal or block balise.&lt;br /&gt;
&lt;br /&gt;
= Block balise =&lt;br /&gt;
Block balises stop a train path check or path reservation from going beyond their point in the track, from both directions.&lt;br /&gt;
&lt;br /&gt;
= Block signal =&lt;br /&gt;
When a train arrives at this signal, it will check if the block is clear of other trains, if it is, it will proceed. If it's not, it will stop at the signal and check again in the future until it becomes clear. After the train proceeds past the signal it reserves the whole block of track for itself, until the next block signal or block balise. As of now it is removed from the game&lt;/div&gt;</summary>
		<author><name>Doge348</name></author>
	</entry>
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