Pax: Difference between revisions
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* Station average [[satisfaction]] can increase or decrease the spawn rate compared to the base demand. | * Station average [[satisfaction]] can increase or decrease the spawn rate compared to the base demand. | ||
Upon spawning pax | Upon spawning pax will pick a [[destination]]. | ||
== Pax pathfinding logic == | == Pax pathfinding logic == |
Revision as of 16:34, 21 December 2022
In NIMBY Rails a passenger (also abbreviated as pax) is a person who travels on a train from an origin to a destination station. This page considers both the rules governing pax behaviour as well as static and dynamic properties of pax. As a lot of the NIMBY Rails simulation concerns pax in some way, not all topics are covered in detail here. Please refer to the linked pages as appropriate. As part of the development roadmap, it may be possible to use rules mods in the future to change the rules governing pax behaviour, such as base demand and the expectations that drive satisfaction.
New pax spawning
New pax spawn in stations according to the spawn rate of a station. The place the pax spawned in is referred to as their origin station. Pax are allocated immediately to one of the three distance categories: local, regional and long distance. The total spawn rate is determined by the following factors:
- Demand governs the base spawn rate, separately for each distance category.
- Station average satisfaction can increase or decrease the spawn rate compared to the base demand.
Upon spawning pax will pick a destination.
Pax pathfinding logic
Pax spawn at a station
Pax boarding behaviour
Index of pax static properties
Pax pathfinding results in the following properties being applicable to pax at any point in time.
- Dominating trip, the current "best trip" for the pax from their current location to their destination.
- Waited line stop, for pax waiting in a station
Pax groups
The game represents pax