Raster and vector tile layers: Difference between revisions

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From v1.19 onwards, the game supports displaying raster and vector tile layers from an external source.
From v1.19 onwards, the game supports displaying raster and vector tile layers from an external source.
'''Do not post any links containing API keys, even if they are your API keys.'''


== Raster tile layer sources ==
== Raster tile layer sources ==

Latest revision as of 18:33, 5 July 2026

From v1.19 onwards, the game supports displaying raster and vector tile layers from an external source.

Do not post any links containing API keys, even if they are your API keys.

Raster tile layer sources

Description URL Settings
Google Maps Roads https://mt1.google.com/vt/lyrs=m&x={x}&y={y}&z={z}
Google Maps Satellite https://mt1.google.com/vt/lyrs=s&x={x}&y={y}&z={z}
Google Maps Hybrid (satellite+road) https://mt1.google.com/vt/lyrs=y&x={x}&y={y}&z={z}
ESRI Satellite Imagery https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}?blankTile=false
UK - National Library of Scotland historic maps See instructions at https://maps.nls.uk/guides/georeferencing/layers-urls/ . Some layers require a MapTiler account. Do not post any MapTiler links containing your API key here.
OpenRailwayMap https://tiles.openrailwaymap.org/standard/{z}/{x}/{y}.png . Note that this version of ORM has severe performance and/or rate limiting issues. Vector sources using in-game data or https://openrailwaymap.app would be better.
OpenStreetMap pre-rendered https://tile.openstreetmap.org/{z}/{x}/{y}.png
Mapterhorn hillshade https://tiles.mapterhorn.com/tilejson.json