Version 1.6: Difference between revisions

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Danny252 (talk | contribs)
m Devlog -> devblog
Irongreg (talk | contribs)
update 1.19 - i'll clean this up more later
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Version 1.6 was released on 16 January 2023, containing several new track tools, and improvements to multiplayer. It initially entered beta on 9 December 2022.
Version 1.19 was released on 9 August 2026, containing a major overhaul of the map engine, default map (including an update to the planet database), the addition of custom map sources, and a native linux port.
 
New features and fixes in V1.19 were covered in the [https://carloscarrasco.com/nimby-rails-march-2026/ March 2026] and [https://carloscarrasco.com/nimby-rails-may-2026/ May 2026] devblogs.
 
Key features in the 1.19 update as listed in the [https://store.steampowered.com/news/app/1134710/view/701024152480383843 update notes]:
* Updated the bundled OpenStreetMap data to a newer planet database.
* Replaced the proprietary map tile format with industry-standard formats, enabling players to create and install custom vector maps using open-source tools.
* Added building footprints at maximum zoom where available in OpenStreetMap.
* Added nearly all OpenStreetMap points of interest (POIs) as labels at maximum zoom.
* Fixed map distortion near the poles at low zoom levels. Areas outside the supported view are now cropped or filled with a background.
* Rewrote the map coordinate transformation system to improve compatibility with external map sources.
* Added map rotation!
# Rotate using the mouse's horizontal scroll wheel.
#Alternatively, hold Shift while using the vertical scroll wheel.
#Reset rotation with a middle mouse click or the new button in the top toolbar.
*Added support for the following map formats:
#Raster: PNG, JPG, WebP.
#Vector: MapLibre Vector Tiles, Mapbox Vector Tiles.
#Containers and sources: PMTiles, HTTP TileJSON and HTTP directory pattecccccccrns.
*Added support for external map sources, including online maps served over HTTP.
*Added the ability to configure custom sources through Map Options → Sources → New Source.
*Custom HTTP sources can use a TileJSON file (recommended) or a URL pattern with {z}, {x} and {y} placeholders.
*Added a native Linux build targeting the latest Steam Runtime 4.
*Enabled cross-platform saves between Windows and Linux.
*Steam Cloud saves are automatically shared between both platforms.
 


New features and fixes in V1.6 were covered in the [https://carloscarrasco.com/nimby-rails-october-2022/ October], [https://carloscarrasco.com/nimby-rails-november-2022/ November], and [https://carloscarrasco.com/nimby-rails-december-2022/ December] devblogs.


Key features listed in the [https://store.steampowered.com/news/app/1134710/view/3654141654863909262?l=english Update Notes] are:
* Multiplayer optimizations
* Private simulation mode for multiplayer, improving game speed and reducing bandwidth requirements
* Direct connection mode for multiplayer, working around bandwidth limits on the Steam Relay network
* Track curve weight, allowing the halfway point between two track nodes and move it
* Track split and tape tools, a new suite of tools for modifying existing track
* New "hold" mode option for the track editor, which only enabled tools while the player holds down the relevant hotkey
* Track editing optimizations
* Path tracing options for trains, showing the projected path of a train
* Bulk edit options for trains


[[Category:Version]]
[[Category:Version]]

Revision as of 05:46, 10 October 2026

Version 1.19 was released on 9 August 2026, containing a major overhaul of the map engine, default map (including an update to the planet database), the addition of custom map sources, and a native linux port.

New features and fixes in V1.19 were covered in the March 2026 and May 2026 devblogs.

Key features in the 1.19 update as listed in the update notes:

  • Updated the bundled OpenStreetMap data to a newer planet database.
  • Replaced the proprietary map tile format with industry-standard formats, enabling players to create and install custom vector maps using open-source tools.
  • Added building footprints at maximum zoom where available in OpenStreetMap.
  • Added nearly all OpenStreetMap points of interest (POIs) as labels at maximum zoom.
  • Fixed map distortion near the poles at low zoom levels. Areas outside the supported view are now cropped or filled with a background.
  • Rewrote the map coordinate transformation system to improve compatibility with external map sources.
  • Added map rotation!
  1. Rotate using the mouse's horizontal scroll wheel.
  2. Alternatively, hold Shift while using the vertical scroll wheel.
  3. Reset rotation with a middle mouse click or the new button in the top toolbar.
  • Added support for the following map formats:
  1. Raster: PNG, JPG, WebP.
  2. Vector: MapLibre Vector Tiles, Mapbox Vector Tiles.
  3. Containers and sources: PMTiles, HTTP TileJSON and HTTP directory pattecccccccrns.
  • Added support for external map sources, including online maps served over HTTP.
  • Added the ability to configure custom sources through Map Options → Sources → New Source.
  • Custom HTTP sources can use a TileJSON file (recommended) or a URL pattern with {z}, {x} and {y} placeholders.
  • Added a native Linux build targeting the latest Steam Runtime 4.
  • Enabled cross-platform saves between Windows and Linux.
  • Steam Cloud saves are automatically shared between both platforms.