User contributions for Hannibal
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6 December 2022
- 09:5809:58, 6 December 2022 diff hist −186 Population layer No edit summary
- 09:5609:56, 6 December 2022 diff hist 0 Population layer No edit summary
- 09:5609:56, 6 December 2022 diff hist +3,382 N Population layer Created page with "The population layer is map layer in NIMBY rails that displays actual population density data for the entire world, combined with buildup data. The population layer has a resolution of 250m, and the buildup data is 30m. The game combines both of them to create a single layer for population density, which is used to calculate station coverage. == Data sources == The population density layer in game uses two data layers from the Global Human Settlement Lay..."
- 09:5509:55, 6 December 2022 diff hist 0 N File:Population layer tromso.png No edit summary current
- 09:0409:04, 6 December 2022 diff hist 0 N File:Population layer moscow.png No edit summary current
5 December 2022
- 21:2021:20, 5 December 2022 diff hist +51 NIMBY:Contents No edit summary
- 21:1921:19, 5 December 2022 diff hist +66 How to use depots No edit summary
- 21:1921:19, 5 December 2022 diff hist 0 N File:Depot image.png No edit summary current
- 21:1821:18, 5 December 2022 diff hist +19 How to use depots No edit summary
- 21:1821:18, 5 December 2022 diff hist +1,607 N How to use depots Created page with "How to build a depot in Version 1.5 == Background for Version 1.4 players == *There's no longer a special depo building. To achieve the same function as a depot, you can now use stations as depos, which we call storage yards. *There's no longer a special "go to depo" order. To achieve the same function as this order, you can now use a simple line order to the storage yard. == Building a storage yard == * Build a station, called "Yard", with many parallel terminu..."
- 21:1321:13, 5 December 2022 diff hist +6 MediaWiki:Sidebar No edit summary
- 21:1321:13, 5 December 2022 diff hist 0 MediaWiki:Sidebar No edit summary
- 21:1321:13, 5 December 2022 diff hist +190 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki ** Contents|contents * SEARCH * TOOLBOX * LANGUAGES"
- 21:1121:11, 5 December 2022 diff hist +512 Station No edit summary
- 21:1021:10, 5 December 2022 diff hist −1 Transfer hub strategy No edit summary current
- 21:1021:10, 5 December 2022 diff hist +21 Transfer hub strategy No edit summary
- 21:0421:04, 5 December 2022 diff hist 0 Station No edit summary
- 21:0421:04, 5 December 2022 diff hist +1,009 Station No edit summary
- 21:0121:01, 5 December 2022 diff hist 0 N File:Station window.png No edit summary current
- 20:5820:58, 5 December 2022 diff hist +505 Station No edit summary
- 20:5220:52, 5 December 2022 diff hist 0 N File:Station properties.png No edit summary current
- 20:4320:43, 5 December 2022 diff hist +18 Depot strategies No edit summary
- 20:4120:41, 5 December 2022 diff hist 0 Transfer hub strategy No edit summary
- 20:4020:40, 5 December 2022 diff hist +42 Transfer hub strategy No edit summary
- 20:4020:40, 5 December 2022 diff hist +7 Transfer hub strategy No edit summary
- 20:3920:39, 5 December 2022 diff hist +1 Transfer hub strategy No edit summary
- 20:3920:39, 5 December 2022 diff hist +2,021 N Transfer hub strategy Created page with "Here are some of the theoretical trade-offs to think about when timetabling a realistic long distance network with core/periphery portions, overlapping lines and transfers. IRL networks are rarely optimal in game, because pax do not penalise transfers IRL long distance mainline rail networks often look like example 1 in the picture with lots of point to point lines at low frequencies. In the game, this design is less successful, because pax just turn up and don't plan t..."
- 20:3920:39, 5 December 2022 diff hist 0 N File:Transfer hub strategy.png No edit summary current
- 20:3820:38, 5 December 2022 diff hist +27 NIMBY:Contents No edit summary
- 20:3720:37, 5 December 2022 diff hist +2,875 N Duration Created page with "The Duration of a line is how long it takes a train. == Calculation == *Line duration in the line editor is estimated by the game by running a phantom train on the whole line. Sometimes this estimation is off compared to the real outcome. *If the first stop is not the last stop, the duration in the line editor does not include the travel time from the last stop to the first stop. The timetable of trains using the line will account for this time, how..."
- 20:3020:30, 5 December 2022 diff hist +35 NIMBY:Contents No edit summary
- 20:2920:29, 5 December 2022 diff hist +192 Depot strategies No edit summary
- 20:2820:28, 5 December 2022 diff hist +92 Depot strategies No edit summary
- 20:2820:28, 5 December 2022 diff hist +38 N File:Mixed dual depot.png Mixed dual depot example current
- 20:2720:27, 5 December 2022 diff hist +5 Depot strategies No edit summary
- 20:2620:26, 5 December 2022 diff hist +162 Depot strategies →How to design the appropriate depot strategy for your long distance line
- 20:2520:25, 5 December 2022 diff hist +30 N File:Depot strategies.png Depot Strategies current
- 20:2420:24, 5 December 2022 diff hist +2 Depot strategies No edit summary
- 20:2320:23, 5 December 2022 diff hist +1,917 Depot strategies No edit summary
- 20:2220:22, 5 December 2022 diff hist +1,919 N Depot strategies Created page with "How to design the appropriate depot strategy for your long distance line Now that we know about the most complex depot design (the mixed days dual depot, see above), the question is when do we use it? Here we compare a simple single depot design, as well as a simple dual depot design (at both 'ends' of the line, but no mixed days), and the mixed days dual depot. In the end the most efficient design depends on three things: *1) Line length in hours *2) Your desired nig..."
- 20:2020:20, 5 December 2022 diff hist +2 How to use the in-game routeplanner No edit summary
- 20:2020:20, 5 December 2022 diff hist +92 How to use the in-game routeplanner No edit summary
- 20:1820:18, 5 December 2022 diff hist +439 N How to use the in-game routeplanner Created page with "You can see the optimal routes from any station in your network to another. Click on the two stations you want to have as your origin as your destination to open the station window. When you have two station windows open at the same time, go to the "show dominating trips" screen. You will be able to select the other station in that screen, even if there is no pax currently in the station with that destination. File:Routeplanner.png"
- 20:1820:18, 5 December 2022 diff hist +72 N File:Routeplanner.png Screenshot of NIMBY Rails showing the in-game routeplanner current
- 20:1620:16, 5 December 2022 diff hist +41 NIMBY:Contents No edit summary
- 20:1620:16, 5 December 2022 diff hist +297 N Mapping resources Created page with " = Topographic maps = * [opentopomap.org] * [https://en-gb.topographic-map.com/|An alternative to opentopomap.org with osmetimes better loading times] = Railway maps = * [https://maps.prorail.nl/portal/apps/sites/#/geoinformatieportaal|Public data on all Dutch rail infrastructure from ProRail]"
- 20:1420:14, 5 December 2022 diff hist +23 NIMBY:Contents No edit summary
- 20:1320:13, 5 December 2022 diff hist +33 NIMBY:Contents No edit summary
- 20:1120:11, 5 December 2022 diff hist +1,232 N NIMBY:Contents Created page with "= Guides = == Tutorials == All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network. How to build track How to build stations How to create a line How to schedule a train == Advanced == Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. H..."
- 19:5219:52, 5 December 2022 diff hist +13 N User:Hannibal Created page with "I like trains" current