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Combined display of all available logs of NIMBY Rails Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 19:10, 6 December 2022 Hannibal talk contribs created page File:Quickstart building conflict.png
- 19:10, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart building conflict.png
- 19:10, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop intermediate 2.png
- 19:10, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop intermediate 2.png
- 19:10, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop intermediate.png
- 19:10, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop intermediate.png
- 19:10, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop 5.png
- 19:10, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop 5.png
- 19:09, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop 4.png
- 19:09, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop 4.png
- 19:09, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop 3.png
- 19:09, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop 3.png
- 19:09, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop 2.png
- 19:09, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop 2.png
- 19:09, 6 December 2022 Hannibal talk contribs created page File:Quickstart add stop.png
- 19:09, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart add stop.png
- 19:07, 6 December 2022 Hannibal talk contribs created page Quickstart guide (Created page with "This guide shows how to make and run a simple train line, with an introduction to some of the functionality in the game. == Objective and motivation == Build a rail network. Create lines linking stations. Buy trains to run on those lines. Monitor the demand for your services and the satisfaction of your users. Generate income from fares. Rinse and repeat. NIMBY Rails is a sandbox game and as such it requires a high degree of self motivation to play. There is no campaig...")
- 18:57, 6 December 2022 Hannibal talk contribs created page File:Quickstart building.png
- 18:57, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart building.png
- 10:00, 6 December 2022 Hannibal talk contribs created page Layer (Created page with "In NIMBY rails, there are two map layers that can be displayed on top of the base map: *The population layer, showing population density. *The regions layer, showing administrative regions. Category:Concepts")
- 09:56, 6 December 2022 Hannibal talk contribs created page Population layer (Created page with "The population layer is map layer in NIMBY rails that displays actual population density data for the entire world, combined with buildup data. The population layer has a resolution of 250m, and the buildup data is 30m. The game combines both of them to create a single layer for population density, which is used to calculate station coverage. == Data sources == The population density layer in game uses two data layers from the Global Human Settlement Lay...")
- 09:55, 6 December 2022 Hannibal talk contribs created page File:Population layer tromso.png
- 09:55, 6 December 2022 Hannibal talk contribs uploaded File:Population layer tromso.png
- 09:04, 6 December 2022 Hannibal talk contribs created page File:Population layer moscow.png
- 09:04, 6 December 2022 Hannibal talk contribs uploaded File:Population layer moscow.png
- 21:19, 5 December 2022 Hannibal talk contribs created page File:Depot image.png
- 21:19, 5 December 2022 Hannibal talk contribs uploaded File:Depot image.png
- 21:18, 5 December 2022 Hannibal talk contribs created page How to use depots (Created page with "How to build a depot in Version 1.5 == Background for Version 1.4 players == *There's no longer a special depo building. To achieve the same function as a depot, you can now use stations as depos, which we call storage yards. *There's no longer a special "go to depo" order. To achieve the same function as this order, you can now use a simple line order to the storage yard. == Building a storage yard == * Build a station, called "Yard", with many parallel terminu...")
- 21:13, 5 December 2022 Hannibal talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki ** Contents|contents * SEARCH * TOOLBOX * LANGUAGES")
- 21:01, 5 December 2022 Hannibal talk contribs created page File:Station window.png
- 21:01, 5 December 2022 Hannibal talk contribs uploaded File:Station window.png
- 20:52, 5 December 2022 Hannibal talk contribs created page File:Station properties.png
- 20:52, 5 December 2022 Hannibal talk contribs uploaded File:Station properties.png
- 20:39, 5 December 2022 Hannibal talk contribs created page Transfer hub strategy (Created page with "Here are some of the theoretical trade-offs to think about when timetabling a realistic long distance network with core/periphery portions, overlapping lines and transfers. IRL networks are rarely optimal in game, because pax do not penalise transfers IRL long distance mainline rail networks often look like example 1 in the picture with lots of point to point lines at low frequencies. In the game, this design is less successful, because pax just turn up and don't plan t...")
- 20:39, 5 December 2022 Hannibal talk contribs created page File:Transfer hub strategy.png
- 20:39, 5 December 2022 Hannibal talk contribs uploaded File:Transfer hub strategy.png
- 20:37, 5 December 2022 Hannibal talk contribs created page Duration (Created page with "The Duration of a line is how long it takes a train. == Calculation == *Line duration in the line editor is estimated by the game by running a phantom train on the whole line. Sometimes this estimation is off compared to the real outcome. *If the first stop is not the last stop, the duration in the line editor does not include the travel time from the last stop to the first stop. The timetable of trains using the line will account for this time, how...")
- 20:28, 5 December 2022 Hannibal talk contribs created page File:Mixed dual depot.png (Mixed dual depot example)
- 20:28, 5 December 2022 Hannibal talk contribs uploaded File:Mixed dual depot.png (Mixed dual depot example)
- 20:25, 5 December 2022 Hannibal talk contribs created page File:Depot strategies.png (Depot Strategies)
- 20:25, 5 December 2022 Hannibal talk contribs uploaded File:Depot strategies.png (Depot Strategies)
- 20:22, 5 December 2022 Hannibal talk contribs created page Depot strategies (Created page with "How to design the appropriate depot strategy for your long distance line Now that we know about the most complex depot design (the mixed days dual depot, see above), the question is when do we use it? Here we compare a simple single depot design, as well as a simple dual depot design (at both 'ends' of the line, but no mixed days), and the mixed days dual depot. In the end the most efficient design depends on three things: *1) Line length in hours *2) Your desired nig...")
- 20:18, 5 December 2022 Hannibal talk contribs created page How to use the in-game routeplanner (Created page with "You can see the optimal routes from any station in your network to another. Click on the two stations you want to have as your origin as your destination to open the station window. When you have two station windows open at the same time, go to the "show dominating trips" screen. You will be able to select the other station in that screen, even if there is no pax currently in the station with that destination. File:Routeplanner.png")
- 20:18, 5 December 2022 Hannibal talk contribs created page File:Routeplanner.png (Screenshot of NIMBY Rails showing the in-game routeplanner)
- 20:18, 5 December 2022 Hannibal talk contribs uploaded File:Routeplanner.png (Screenshot of NIMBY Rails showing the in-game routeplanner)
- 20:16, 5 December 2022 Hannibal talk contribs created page Mapping resources (Created page with " = Topographic maps = * [opentopomap.org] * [https://en-gb.topographic-map.com/|An alternative to opentopomap.org with osmetimes better loading times] = Railway maps = * [https://maps.prorail.nl/portal/apps/sites/#/geoinformatieportaal|Public data on all Dutch rail infrastructure from ProRail]")
- 20:11, 5 December 2022 Hannibal talk contribs created page NIMBY:Contents (Created page with "= Guides = == Tutorials == All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network. How to build track How to build stations How to create a line How to schedule a train == Advanced == Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. H...")
- 19:52, 5 December 2022 Hannibal talk contribs created page User:Hannibal (Created page with "I like trains")
- 19:48, 5 December 2022 User account Hannibal talk contribs was created