Track
NIMBY rails game concepts | |
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Geography | |
Map objects | |
Line concepts | |
Train concepts |
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Simulation |
Track objects (also called track segments) model the railways over which trains can move. The consist of a single control point, and are always linked to one or two other tracks (the previous and next sibling). Tracks can also be attached to tracks in two other ways: as a branch or as a parallel track. Tracks can contain signals.
Normal track[edit]
A normal track, with default settings, has the following properties you can edit:
- Promote track into platform
- Node mode: Point mode and Tangent mode
- Tangent track shape
- Custom max speed
- Reset boundary to middle point
- Lock to control point: Pick parent
Parallel/parented track[edit]
A track that is parented to another track. You can still edit almost every function of the track
There are two parenting modes, lock control point:
to a control point:
The track is parented to the other control point and an offset from 0m - 1000m can be assigned. The track can also be flipped to the other side by either pressing the flip button or [F].
to a track point:
The track is parented to a point on the track. The point can be defined by the segment t value (0 to 1). The displace value allows you to set an offset in the pendicular direction of the normal offset from -1000m to 1000m.
Branch track[edit]
A branch can be created by simply hovering over another track (it should snap to the track and a branch icon should appear) and building like a normal track. It is not possible to create a branch on a platform segment and to make it an platform itself. The texture of the branch can be different that the one of the main track (can be defined by the creator of the tracks).