Destination: Difference between revisions

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(Created page with "The destination is where pax in the game want to go to. Upon spawning, pax pick a destination, and upon reaching their destination, pax will despawn. Pax will use pax pathfinding logic to try and find the best route ("dominating trip") to their destination. The destination picking process can be seen in three steps # Consider the list of all possible stations within the pax' distance category. This uses the "as the crow flies" distance, without...")
 
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The [[destination]] is where [[pax]] in the game want to go to. Upon spawning, [[pax]] pick a destination, and upon reaching their destination, pax will despawn. Pax will use [[pax pathfinding]] logic to try and find the best route ("[[dominating trip]]") to their destination.
{{Concepts sidebar}}
The [[destination]] is where [[pax]] in the game want to go to. After spawning at their [[origin]], [[pax]] pick a destination, and upon reaching their destination, pax will despawn. Pax will use [[pax pathfinding]] logic to try and find the best route ("[[dominating trip]]") to their destination.
 
== Destination picking ==


The destination picking process can be seen in three steps
The destination picking process can be seen in three steps
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# Pick a random station from the weighted list of possible stations.
# Pick a random station from the weighted list of possible stations.


[[Category:Concepts]]
== Viewing destinations ==
 
Destinations can be viewed in the following ways:
*The [[accounting]] event "reached destination" counts the number of pax reaching a destination for each line and station. It is available in the accounting screen of each station as well as the [[asset listing]].
*The [[station]] and [[train]] "passengers listing" window can be sorted to group "by destination". This displays all pax in the station or train, grouped by their destination.

Latest revision as of 12:12, 27 December 2022

NIMBY rails game concepts
Geography
Map objects
Line concepts
Train concepts
Simulation

The destination is where pax in the game want to go to. After spawning at their origin, pax pick a destination, and upon reaching their destination, pax will despawn. Pax will use pax pathfinding logic to try and find the best route ("dominating trip") to their destination.

Destination picking[edit]

The destination picking process can be seen in three steps

  1. Consider the list of all possible stations within the pax' distance category. This uses the "as the crow flies" distance, without accounting for actual railway routes or the presence of mountains, oceans, etc.
    • Local: 0 to 15km
    • Regional 15km to 100km
    • Long distance More than 100km.
  2. Probability weight each possible destination station by the destination coverage and the number of unique lines stopping there. The precise maths for this are not disclosed.
    • The number of unique lines effect appears to be roughly linear: stations with the same coverage but twice the number of lines will see twice the number of passengers picking it as destination.
    • Coverage appears to have a nonlinear impact, with stations that have very low coverage still attracting a "default" level of destinations.
  3. Pick a random station from the weighted list of possible stations.

Viewing destinations[edit]

Destinations can be viewed in the following ways:

  • The accounting event "reached destination" counts the number of pax reaching a destination for each line and station. It is available in the accounting screen of each station as well as the asset listing.
  • The station and train "passengers listing" window can be sorted to group "by destination". This displays all pax in the station or train, grouped by their destination.