NIMBY:Contents: Difference between revisions
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(Created page with "= Guides = == Tutorials == All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network. How to build track How to build stations How to create a line How to schedule a train == Advanced == Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. H...") |
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All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. | All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. | ||
Following the tutorial pages should enable you to build and run a simple network. | Following the tutorial pages should enable you to build and run a simple network. | ||
[[How to build track]] | |||
[[How to build stations]] | *[[Quickstart guide]] | ||
[[How to create a line]] | *[[How to build track]] | ||
[[How to schedule a train]] | *[[How to build stations]] | ||
*[[How to create a line]] | |||
*[[How to schedule a train]] | |||
== Advanced == | == Advanced == | ||
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. | Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. | ||
[[How to signal a junction]] | *[[How to signal a junction]] | ||
[[How to use depots]] | *[[How to use depots]] | ||
[[How to manual timetable]] | *[[How to manual timetable]] | ||
*[[How to use the in-game routeplanner]] | |||
*[[How to have multiple trains share a platform]] | |||
== Strategy == | == Strategy == | ||
Strategy pages assume you know ''how'' something is done and consider ''why'' you might want to do it. | Strategy pages assume you know ''how'' something is done and consider ''why'' you might want to do it. | ||
[[Depot strategies]] | *[[Depot strategies]] | ||
*[[Mapping resources]] | |||
*[[Transfer hub strategy]] | |||
= Concepts = | = Concepts = | ||
== [[Geographical layer]]s == | |||
''Geographical background objects provided by the game data which cannot be modified by the player'' | |||
*[[Population layer]] | |||
*[[Admin layer]] | |||
== Map concepts == | == Map concepts == | ||
''Objects | ''Objects created by the player on top of the geographical data'' | ||
[[ | *[[Blueprint]] | ||
[[Track]] | *[[Track]] | ||
[[Signal]] | *[[Station]] | ||
[[Building]] | *[[Signal]] | ||
[[ | *[[Layer]]s | ||
*[[Building]] | |||
*[[Point of Interest]] | |||
== Simulation concepts == | == Simulation concepts == | ||
''Things that the game generates | ''Things that the game generates as it runs the simulation'' | ||
[[Pax]] | *[[Pax]] | ||
[[Dominating trip]] | *[[Dominating trip]] | ||
[[Path]] | *[[Path]] | ||
[[Accounting]] | *[[Accounting]] | ||
[[Satisfaction]] | *[[Satisfaction]] | ||
*[[Demand Curve]] | |||
== Line concepts == | == Line concepts == | ||
[[Line]] | *[[Line]] | ||
[[Stop]] | *[[Stop]] | ||
[[Timetable]] | *[[Timetable]] | ||
*[[Duration]] | |||
*[[Custom Duration]] | |||
== Train concepts == | == Train concepts == | ||
[[Train]] | *[[Train]] | ||
[[Run]] | *[[Run]] | ||
[[Order]] | *[[Order]] | ||
[[Timetable]] | *[[Timetable]] | ||
= Versions = | = Versions = | ||
[[Demo 1.0]] | *[[Demo 1.0]] | ||
[[Version 1.1]] | *[[Version 1.1]] | ||
[[Version 1.2]] | *[[Version 1.2]] | ||
[[Version 1.3]] | *[[Version 1.3]] | ||
[[Version 1.4]] | *[[Version 1.4]] | ||
[[Version 1.5]] | *[[Version 1.5]] | ||
[[Version 1.6]] | *[[Version 1.6]] | ||
*[[Version 1.8]] | |||
*[[Version 1.9]] | |||
*[[Version 1.10]] | |||
*[[Version 1.11]] | |||
*[[Version 1.12]] | |||
*[[Version 1.13]] | |||
*[[Version 1.14]] |
Latest revision as of 21:47, 29 September 2024
Guides[edit]
Tutorials[edit]
All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.
- Quickstart guide
- How to build track
- How to build stations
- How to create a line
- How to schedule a train
Advanced[edit]
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.
- How to signal a junction
- How to use depots
- How to manual timetable
- How to use the in-game routeplanner
- How to have multiple trains share a platform
Strategy[edit]
Strategy pages assume you know how something is done and consider why you might want to do it.
Concepts[edit]
Geographical layers[edit]
Geographical background objects provided by the game data which cannot be modified by the player
Map concepts[edit]
Objects created by the player on top of the geographical data
Simulation concepts[edit]
Things that the game generates as it runs the simulation