NIMBY:Contents: Difference between revisions

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Following the tutorial pages should enable you to build and run a simple network.
Following the tutorial pages should enable you to build and run a simple network.


*[[Quickstart guide]]
*[[How to build track]]
*[[How to build track]]
*[[How to build stations]]
*[[How to build stations]]
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*[[How to use depots]]
*[[How to use depots]]
*[[How to manual timetable]]
*[[How to manual timetable]]
*[[How to use the in-game routeplanner]]
*[[How to have multiple trains share a platform]]


== Strategy ==
== Strategy ==
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*[[Depot strategies]]
*[[Depot strategies]]
*[[Mapping resources]]
*[[Mapping resources]]
*[[Transfer hub strategy]]


= Concepts =
= Concepts =
== [[Geographical layer]]s ==
''Geographical background objects provided by the game data which cannot be modified by the player''
*[[Population layer]]
*[[Admin layer]]
== Map concepts ==
== Map concepts ==
''Objects that exist on the map''
''Objects created by the player on top of the geographical data''
*[[Blueprint]]
*[[Track]]
*[[Station]]
*[[Station]]
*[[Track]]
*[[Signal]]
*[[Signal]]
*[[Layer]]s
*[[Building]]
*[[Building]]
*[[Blueprint]]
*[[Point of Interest]]


== Simulation concepts ==
== Simulation concepts ==
''Things that the game generates - do not exist if game is forever on pause''
''Things that the game generates as it runs the simulation''
*[[Pax]]
*[[Pax]]
*[[Dominating trip]]
*[[Dominating trip]]
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*[[Accounting]]
*[[Accounting]]
*[[Satisfaction]]
*[[Satisfaction]]
*[[Demand Curve]]


== Line concepts ==
== Line concepts ==
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*[[Stop]]
*[[Stop]]
*[[Timetable]]
*[[Timetable]]
*[[Duration]]
*[[Custom Duration]]


== Train concepts ==
== Train concepts ==
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*[[Version 1.5]]
*[[Version 1.5]]
*[[Version 1.6]]
*[[Version 1.6]]
*[[Version 1.8]]
*[[Version 1.9]]
*[[Version 1.10]]
*[[Version 1.11]]
*[[Version 1.12]]
*[[Version 1.13]]
*[[Version 1.14]]

Latest revision as of 21:47, 29 September 2024

Guides[edit]

Tutorials[edit]

All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.

Advanced[edit]

Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.

Strategy[edit]

Strategy pages assume you know how something is done and consider why you might want to do it.

Concepts[edit]

Geographical layers[edit]

Geographical background objects provided by the game data which cannot be modified by the player

Map concepts[edit]

Objects created by the player on top of the geographical data

Simulation concepts[edit]

Things that the game generates as it runs the simulation

Line concepts[edit]

Train concepts[edit]

Versions[edit]