NIMBY:Contents: Difference between revisions
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Following the tutorial pages should enable you to build and run a simple network. | Following the tutorial pages should enable you to build and run a simple network. | ||
*[[Quickstart guide]] | |||
*[[How to build track]] | *[[How to build track]] | ||
*[[How to build stations]] | *[[How to build stations]] | ||
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*[[How to manual timetable]] | *[[How to manual timetable]] | ||
*[[How to use the in-game routeplanner]] | *[[How to use the in-game routeplanner]] | ||
*[[How to have multiple trains share a platform]] | |||
== Strategy == | == Strategy == | ||
| Line 23: | Line 25: | ||
= Concepts = | = Concepts = | ||
== [[Geographical layer]]s == | |||
''Geographical background objects provided by the game data which cannot be modified by the player'' | |||
*[[Population layer]] | |||
*[[Admin layer]] | |||
== Map concepts == | == Map concepts == | ||
''Objects | ''Objects created by the player on top of the geographical data'' | ||
*[[Blueprint]] | |||
*[[Track]] | |||
*[[Station]] | *[[Station]] | ||
*[[Signal]] | *[[Signal]] | ||
*[[Layer]]s | |||
*[[Building]] | *[[Building]] | ||
*[[ | *[[Point of Interest]] | ||
== Simulation concepts == | == Simulation concepts == | ||
''Things that the game generates | ''Things that the game generates as it runs the simulation'' | ||
*[[Pax]] | *[[Pax]] | ||
*[[Dominating trip]] | *[[Dominating trip]] | ||
| Line 41: | Line 48: | ||
*[[Accounting]] | *[[Accounting]] | ||
*[[Satisfaction]] | *[[Satisfaction]] | ||
*[[Demand Curve]] | |||
== Line concepts == | == Line concepts == | ||
| Line 63: | Line 71: | ||
*[[Version 1.5]] | *[[Version 1.5]] | ||
*[[Version 1.6]] | *[[Version 1.6]] | ||
*[[Version 1.8]] | |||
*[[Version 1.9]] | |||
*[[Version 1.10]] | |||
*[[Version 1.11]] | |||
*[[Version 1.12]] | |||
*[[Version 1.13]] | |||
*[[Version 1.14]] | |||
Latest revision as of 21:47, 29 September 2024
Guides
Tutorials
All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.
- Quickstart guide
- How to build track
- How to build stations
- How to create a line
- How to schedule a train
Advanced
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.
- How to signal a junction
- How to use depots
- How to manual timetable
- How to use the in-game routeplanner
- How to have multiple trains share a platform
Strategy
Strategy pages assume you know how something is done and consider why you might want to do it.
Concepts
Geographical background objects provided by the game data which cannot be modified by the player
Map concepts
Objects created by the player on top of the geographical data
Simulation concepts
Things that the game generates as it runs the simulation