NIMBY:Contents: Difference between revisions

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Following the tutorial pages should enable you to build and run a simple network.
Following the tutorial pages should enable you to build and run a simple network.


*[[Quickstart guide]]
*[[How to build track]]
*[[How to build track]]
*[[How to build stations]]
*[[How to build stations]]
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*[[How to manual timetable]]
*[[How to manual timetable]]
*[[How to use the in-game routeplanner]]
*[[How to use the in-game routeplanner]]
*[[How to have multiple trains share a platform]]


== Strategy ==
== Strategy ==
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*[[Depot strategies]]
*[[Depot strategies]]
*[[Mapping resources]]
*[[Mapping resources]]
*[[Transfer hub strategy]]


= Concepts =
= Concepts =
== [[Geographical layer]]s ==
''Geographical background objects provided by the game data which cannot be modified by the player''
*[[Population layer]]
*[[Admin layer]]
*[[Raster and vector tile layers]]
== Map concepts ==
== Map concepts ==
''Objects that exist on the map''
''Objects created by the player on top of the geographical data''
*[[Blueprint]]
*[[Track]]
*[[Station]]
*[[Station]]
*[[Track]]
*[[Signal]]
*[[Signal]]
*[[Layer]]s
*[[Building]]
*[[Building]]
*[[Blueprint]]
*[[Point of Interest]]


== Simulation concepts ==
== Simulation concepts ==
''Things that the game generates - do not exist if game is forever on pause''
''Things that the game generates as it runs the simulation''
*[[Pax]]
*[[Pax]]
*[[Dominating trip]]
*[[Dominating trip]]
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*[[Accounting]]
*[[Accounting]]
*[[Satisfaction]]
*[[Satisfaction]]
*[[Demand Curve]]


== Line concepts ==
== Line concepts ==
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*[[Stop]]
*[[Stop]]
*[[Timetable]]
*[[Timetable]]
*[[Duration]]
*[[Custom Duration]]


== Train concepts ==
== Train concepts ==
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*[[Version 1.5]]
*[[Version 1.5]]
*[[Version 1.6]]
*[[Version 1.6]]
*[[Version 1.8]]
*[[Version 1.9]]
*[[Version 1.10]]
*[[Version 1.11]]
*[[Version 1.12]]
*[[Version 1.13]]
*[[Version 1.14]]

Latest revision as of 09:28, 5 July 2026

Guides

Tutorials

All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.

Advanced

Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.

Strategy

Strategy pages assume you know how something is done and consider why you might want to do it.

Concepts

Geographical background objects provided by the game data which cannot be modified by the player

Map concepts

Objects created by the player on top of the geographical data

Simulation concepts

Things that the game generates as it runs the simulation

Line concepts

Train concepts

Versions