Version 1.19: Difference between revisions
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New features and fixes in V1.19 were covered in the [https://carloscarrasco.com/nimby-rails-march-2026/ March 2026] and [https://carloscarrasco.com/nimby-rails-may-2026/ May 2026] devblogs. | |||
Key features in the 1.19 update as listed in the [https://store.steampowered.com/news/app/1134710/view/701024152480383843 update notes]: | |||
* Updated the bundled OpenStreetMap data to a newer planet database. | |||
* Replaced the proprietary map tile format with industry-standard formats, enabling players to create and install custom vector maps using open-source tools. | |||
* Added building footprints at maximum zoom where available in OpenStreetMap. | |||
* Added nearly all OpenStreetMap points of interest (POIs) as labels at maximum zoom. | |||
* Fixed map distortion near the poles at low zoom levels. Areas outside the supported view are now cropped or filled with a background. | |||
* Rewrote the map coordinate transformation system to improve compatibility with external map sources. | |||
* Added map rotation! | |||
# Rotate using the mouse's horizontal scroll wheel. | |||
#Alternatively, hold Shift while using the vertical scroll wheel. | |||
#Reset rotation with a middle mouse click or the new button in the top toolbar. | |||
*Added support for the following map formats: | |||
#Raster: PNG, JPG, WebP. | |||
#Vector: MapLibre Vector Tiles, Mapbox Vector Tiles. | |||
#Containers and sources: PMTiles, HTTP TileJSON and HTTP directory pattecccccccrns. | |||
*Added support for external map sources, including online maps served over HTTP. | |||
*Added the ability to configure custom sources through Map Options → Sources → New Source. | |||
*Custom HTTP sources can use a TileJSON file (recommended) or a URL pattern with {z}, {x} and {y} placeholders. | |||
*Added a native Linux build targeting the latest Steam Runtime 4. | |||
*Enabled cross-platform saves between Windows and Linux. | |||
*Steam Cloud saves are automatically shared between both platforms. | |||
[[Category:Version]] | |||
Latest revision as of 16:47, 10 October 2026
New features and fixes in V1.19 were covered in the March 2026 and May 2026 devblogs.
Key features in the 1.19 update as listed in the update notes:
- Updated the bundled OpenStreetMap data to a newer planet database.
- Replaced the proprietary map tile format with industry-standard formats, enabling players to create and install custom vector maps using open-source tools.
- Added building footprints at maximum zoom where available in OpenStreetMap.
- Added nearly all OpenStreetMap points of interest (POIs) as labels at maximum zoom.
- Fixed map distortion near the poles at low zoom levels. Areas outside the supported view are now cropped or filled with a background.
- Rewrote the map coordinate transformation system to improve compatibility with external map sources.
- Added map rotation!
- Rotate using the mouse's horizontal scroll wheel.
- Alternatively, hold Shift while using the vertical scroll wheel.
- Reset rotation with a middle mouse click or the new button in the top toolbar.
- Added support for the following map formats:
- Raster: PNG, JPG, WebP.
- Vector: MapLibre Vector Tiles, Mapbox Vector Tiles.
- Containers and sources: PMTiles, HTTP TileJSON and HTTP directory pattecccccccrns.
- Added support for external map sources, including online maps served over HTTP.
- Added the ability to configure custom sources through Map Options → Sources → New Source.
- Custom HTTP sources can use a TileJSON file (recommended) or a URL pattern with {z}, {x} and {y} placeholders.
- Added a native Linux build targeting the latest Steam Runtime 4.
- Enabled cross-platform saves between Windows and Linux.
- Steam Cloud saves are automatically shared between both platforms.