NIMBY:Contents: Difference between revisions
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*[[How to manual timetable]] | *[[How to manual timetable]] | ||
*[[How to use the in-game routeplanner]] | *[[How to use the in-game routeplanner]] | ||
*[[How to have multiple trains share a platform]] | |||
== Strategy == | == Strategy == | ||
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= Concepts = | = Concepts = | ||
== Geographical | == [[Geographical layer]]s == | ||
''Geographical background objects provided by the game data which cannot be modified by the player'' | ''Geographical background objects provided by the game data which cannot be modified by the player'' | ||
*[[Population layer]] | *[[Population layer]] | ||
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== Map concepts == | == Map concepts == | ||
''Objects created by the player on top of the geographical data'' | ''Objects created by the player on top of the geographical data'' | ||
*[[Blueprint]] | |||
*[[Track]] | |||
*[[Station]] | *[[Station]] | ||
*[[Signal]] | *[[Signal]] | ||
*[[Layer]]s | |||
*[[Building]] | *[[Building]] | ||
*[[ | *[[Point of Interest]] | ||
== Simulation concepts == | == Simulation concepts == | ||
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*[[Accounting]] | *[[Accounting]] | ||
*[[Satisfaction]] | *[[Satisfaction]] | ||
*[[Demand Curve]] | |||
== Line concepts == | == Line concepts == | ||
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*[[Version 1.5]] | *[[Version 1.5]] | ||
*[[Version 1.6]] | *[[Version 1.6]] | ||
*[[Version 1.8]] | |||
*[[Version 1.9]] | |||
*[[Version 1.10]] | |||
*[[Version 1.11]] | |||
*[[Version 1.12]] | |||
*[[Version 1.13]] | |||
*[[Version 1.14]] |
Latest revision as of 21:47, 29 September 2024
Guides[edit]
Tutorials[edit]
All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.
- Quickstart guide
- How to build track
- How to build stations
- How to create a line
- How to schedule a train
Advanced[edit]
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.
- How to signal a junction
- How to use depots
- How to manual timetable
- How to use the in-game routeplanner
- How to have multiple trains share a platform
Strategy[edit]
Strategy pages assume you know how something is done and consider why you might want to do it.
Concepts[edit]
Geographical layers[edit]
Geographical background objects provided by the game data which cannot be modified by the player
Map concepts[edit]
Objects created by the player on top of the geographical data
Simulation concepts[edit]
Things that the game generates as it runs the simulation