Pax: Difference between revisions
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In NIMBY Rails a passenger (also abbreviated as [[pax]]) is a person who travels on a [[train]] from an origin to a destination [[station]]. | In NIMBY Rails a passenger (also abbreviated as [[pax]]) is a person who travels on a [[train]] from an origin to a destination [[station]]. | ||
This page considers both the rules governing pax behaviour as well as static and dynamic properties of pax. | This page considers both the rules governing pax behaviour as well as static and dynamic properties of pax. | ||
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== Pax pathfinding logic == | == Pax pathfinding logic == | ||
== Pax boarding behaviour == | == Pax boarding behaviour == | ||
See: | |||
*[[Boarding]] | |||
== Index of pax static properties == | == Index of pax static properties == | ||
Pax pathfinding results in the following properties being applicable to pax at any point in time. | Pax pathfinding results in the following properties being applicable to pax at any point in time. | ||
* [[Dominating trip]], the current "best trip" for the pax from their current location to their destination. | * [[Dominating trip]], the current "best trip" for the pax from their current location to their destination. | ||
* [[Waited line stop]], for pax waiting in a [[station]] | * [[Waited line stop]], for pax waiting in a [[station]] | ||
== Pax groups == | == Pax groups == | ||
For [[pax pathfinding]] and [[boarding]], the game represents pax using groups of pax with the same destination. | |||
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Latest revision as of 21:06, 5 May 2023
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Simulation |
In NIMBY Rails a passenger (also abbreviated as pax) is a person who travels on a train from an origin to a destination station. This page considers both the rules governing pax behaviour as well as static and dynamic properties of pax. As a lot of the NIMBY Rails simulation concerns pax in some way, not all topics are covered in detail here. Please refer to the linked pages as appropriate. As part of the development roadmap, it may be possible to use rules mods in the future to change the rules governing pax behaviour, such as base demand and the expectations that drive satisfaction.
New pax spawning[edit]
New pax spawn in stations according to the spawn rate of a station. The place the pax spawned in is referred to as their origin station. Pax are allocated immediately to one of the three distance categories: local, regional and long distance. Upon spawning pax will pick a destination.
Pax pathfinding logic[edit]
Pax boarding behaviour[edit]
See:
Index of pax static properties[edit]
Pax pathfinding results in the following properties being applicable to pax at any point in time.
- Dominating trip, the current "best trip" for the pax from their current location to their destination.
- Waited line stop, for pax waiting in a station
Pax groups[edit]
For pax pathfinding and boarding, the game represents pax using groups of pax with the same destination.