NIMBY:Contents: Difference between revisions

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(Created page with "= Guides = == Tutorials == All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network. How to build track How to build stations How to create a line How to schedule a train == Advanced == Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed. H...")
 
 
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All tutorial pages start with "How to" and contain a step by step guide to a simple game concept.
All tutorial pages start with "How to" and contain a step by step guide to a simple game concept.
Following the tutorial pages should enable you to build and run a simple network.
Following the tutorial pages should enable you to build and run a simple network.
[[How to build track]]
 
[[How to build stations]]
*[[Quickstart guide]]
[[How to create a line]]
*[[How to build track]]
[[How to schedule a train]]
*[[How to build stations]]
*[[How to create a line]]
*[[How to schedule a train]]


== Advanced ==
== Advanced ==
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.
Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.
[[How to signal a junction]]
*[[How to signal a junction]]
[[How to use depots]]
*[[How to use depots]]
[[How to manual timetable]]
*[[How to manual timetable]]
*[[How to use the in-game routeplanner]]
*[[How to have multiple trains share a platform]]


== Strategy ==
== Strategy ==
Strategy pages assume you know ''how'' something is done and consider ''why'' you might want to do it.
Strategy pages assume you know ''how'' something is done and consider ''why'' you might want to do it.
[[Depot strategies]]
*[[Depot strategies]]
*[[Mapping resources]]
*[[Transfer hub strategy]]


= Concepts =
= Concepts =
== [[Geographical layer]]s ==
''Geographical background objects provided by the game data which cannot be modified by the player''
*[[Population layer]]
*[[Admin layer]]
== Map concepts ==
== Map concepts ==
''Objects that exist on the map''
''Objects created by the player on top of the geographical data''
[[Station]]
*[[Blueprint]]
[[Track]]
*[[Track]]
[[Signal]]
*[[Station]]
[[Building]]
*[[Signal]]
[[Blueprint]]
*[[Layer]]s
*[[Building]]
*[[Point of Interest]]


== Simulation concepts ==
== Simulation concepts ==
''Things that the game generates - do not exist if game is forever on pause''
''Things that the game generates as it runs the simulation''
[[Pax]]
*[[Pax]]
[[Dominating trip]]
*[[Dominating trip]]
[[Path]]
*[[Path]]
[[Accounting]]
*[[Accounting]]
[[Satisfaction]]
*[[Satisfaction]]
*[[Demand Curve]]


== Line concepts ==
== Line concepts ==
[[Line]]
*[[Line]]
[[Stop]]
*[[Stop]]
[[Timetable]]
*[[Timetable]]
*[[Duration]]
*[[Custom Duration]]


== Train concepts ==
== Train concepts ==
[[Train]]
*[[Train]]
[[Run]]
*[[Run]]
[[Order]]
*[[Order]]
[[Timetable]]
*[[Timetable]]


= Versions =  
= Versions =  
[[Demo 1.0]]
*[[Demo 1.0]]
[[Version 1.1]]
*[[Version 1.1]]
[[Version 1.2]]
*[[Version 1.2]]
[[Version 1.3]]
*[[Version 1.3]]
[[Version 1.4]]
*[[Version 1.4]]
[[Version 1.5]]
*[[Version 1.5]]
[[Version 1.6]]
*[[Version 1.6]]
*[[Version 1.8]]
*[[Version 1.9]]
*[[Version 1.10]]
*[[Version 1.11]]
*[[Version 1.12]]
*[[Version 1.13]]
*[[Version 1.14]]

Latest revision as of 21:47, 29 September 2024

Guides[edit]

Tutorials[edit]

All tutorial pages start with "How to" and contain a step by step guide to a simple game concept. Following the tutorial pages should enable you to build and run a simple network.

Advanced[edit]

Advanced guides enable players to use optional functionality such as signals and depots which can be ignored and replaced with defaults if needed.

Strategy[edit]

Strategy pages assume you know how something is done and consider why you might want to do it.

Concepts[edit]

Geographical layers[edit]

Geographical background objects provided by the game data which cannot be modified by the player

Map concepts[edit]

Objects created by the player on top of the geographical data

Simulation concepts[edit]

Things that the game generates as it runs the simulation

Line concepts[edit]

Train concepts[edit]

Versions[edit]