Track: Difference between revisions
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Track objects (also called track segments) model the railways over which trains can move. The consist of a single control point, and are always linked to one or two other tracks (the previous and next sibling). Tracks can also be attached to tracks in two other ways: as a [[branch]] or as a [[parallel]] track. Tracks can contain [[signal]]s. | Track objects (also called track segments) model the railways over which trains can move. The consist of a single control point, and are always linked to one or two other tracks (the previous and next sibling). Tracks can also be attached to tracks in two other ways: as a [[branch]] or as a [[parallel]] track. Tracks can contain [[signal]]s. | ||
=== Normal track === | |||
A normal track, with default settings, has the following properties you can edit: | |||
* Promote track into platform | |||
* Node mode: [[Point mode]] and [[Tangent mode]] | |||
* Tangent track shape | |||
* Custom max speed | |||
* Reset boundary to middle point | |||
* Lock to control point: Pick parent | |||
=== Parrallel/parented track === | |||
A track that is parented to another track. You can still edit almost every function of the track | |||
There are two parenting modes, lock control point: <br> | |||
'''to a control point:'''<br> | |||
The track is parented to the other control point and an offset from 0m -1000m can be assigned. The track can also be flipped to the other side by either pressing the flip button or [F]. | |||
'''to a track point:'''<br> | |||
The track is parented to a point on the track. The point can be defined by the segment t value (0 to 1). The displace value allows you to set an offset in the pendicular direction of the normal offset from -1000m to 1000m. | |||
=== Branch track === |
Revision as of 22:18, 29 September 2024
NIMBY rails game concepts | |
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Geography | |
Map objects | |
Line concepts | |
Train concepts |
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Simulation |
Track objects (also called track segments) model the railways over which trains can move. The consist of a single control point, and are always linked to one or two other tracks (the previous and next sibling). Tracks can also be attached to tracks in two other ways: as a branch or as a parallel track. Tracks can contain signals.
Normal track
A normal track, with default settings, has the following properties you can edit:
- Promote track into platform
- Node mode: Point mode and Tangent mode
- Tangent track shape
- Custom max speed
- Reset boundary to middle point
- Lock to control point: Pick parent
Parrallel/parented track
A track that is parented to another track. You can still edit almost every function of the track
There are two parenting modes, lock control point:
to a control point:
The track is parented to the other control point and an offset from 0m -1000m can be assigned. The track can also be flipped to the other side by either pressing the flip button or [F].
to a track point:
The track is parented to a point on the track. The point can be defined by the segment t value (0 to 1). The displace value allows you to set an offset in the pendicular direction of the normal offset from -1000m to 1000m.