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Combined display of all available logs of NIMBY Rails Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 12:17, 27 December 2022 Hannibal talk contribs uploaded File:Height layer.png
- 11:52, 27 December 2022 Hannibal talk contribs created page Simulation (Created page with "{{Concepts sidebar}} The game simulation takes the player's inputs such as stations, lines, trains and their timetable and uses them to simulate the day to day operation of a railway transport network. The main elements of the simulation are: *Trains run to their next scheduled stop, reserving paths along the way and obeying any signals *Pax are spawned at each origin station, pathfind their way to their d...")
- 10:19, 27 December 2022 Hannibal talk contribs created page Template:Concepts sidebar (Created page with "{| class="wikitable" |- style="text-align:center;" ! colspan="2" style="background-color:#fcff2f;" | NIMBY rails game concepts<br /> |- | style="background-color:#ffffc7;" | Background layers | *Population layer *Admin layer |- | style="background-color:#ffffc7;" | Map objects | *Blueprint *Track *Station *Signal *Layers *Building |- | style="background-color:#ffffc7;" | Line concepts | *Line *Stop *Timetable *Duration *...")
- 09:52, 27 December 2022 Hannibal talk contribs created page Origin (Created page with "The station pax spawn at is labelled as their origin. After spawning and departing on their first train, the origin is not used anywhere in the game. However, it can be useful to view or group by origin station to get a sense of where pax are coming from and what route they have taken. == Viewing origins == Pax origins can be viewed in the following ways: *The accounting event "new pax" counts the number of pax spawning at a station. It is available in...")
- 17:52, 21 December 2022 ShadowBallX talk contribs created page User:ShadowBallX (Created page with "Someone who's here for articles based on the acutal trains of the game. English & Simple English Wikipedia editor")
- 16:44, 21 December 2022 Hannibal talk contribs created page Spawn rate (Created page with "The spawn rate is a dynamic property of a station and expresses how many new pax the station will spawn per second for each of the three distance categories. The spawn rate is governed by: *Demand Category:Concept")
- 16:41, 21 December 2022 Hannibal talk contribs created page Pathfinding (Created page with "Pathfinding in NIMBY Rails can refer to two separate things: *Train pathfinding, how trains decide which tracks to take to their next stop. *Pax pathfinding, how pax decide which lines to take to their destination.")
- 16:39, 21 December 2022 Hannibal talk contribs created page Distance category (Created page with "NIMBY Rails pax are allocated to three distance categories upon spawning: local, regional and long distance. *Local: 0 to 15km *Regional 15km to 100km *Long distance More than 100km. Distance categories are used for how pax pick their destination. Indirectly, distance categories can be a driver of advanced issues and problems in a network because of the hard cut-off distances. For example, if your entire network is in a single metropolita...")
- 16:34, 21 December 2022 Hannibal talk contribs created page Destination (Created page with "The destination is where pax in the game want to go to. Upon spawning, pax pick a destination, and upon reaching their destination, pax will despawn. Pax will use pax pathfinding logic to try and find the best route ("dominating trip") to their destination. The destination picking process can be seen in three steps # Consider the list of all possible stations within the pax' distance category. This uses the "as the crow flies" distance, without...")
- 14:15, 21 December 2022 ShadowBallX talk contribs created page Kayou 231 (Created page with "'''Kayou 231''' is a type of train in NIMBY Rails. The train has two types of cars, being the head car, and the inner car. Each train has 2 head cars, and between 2 & 8 inner cars, pending on how many the player wants to purchase. ==Stats per Car== *Price: $2,200,000 *Max Speed: 120km/h *Max Pax: **Head Car: 138 pax **Inner Car: 156 pax *Empty Mass: **Head Car: 29,500kg **Inner Car: 25,000kg *Power: 190kw *Maintenance Cost: $53/day *Running Cost: $0.05/km per pax *...")
- 13:38, 21 December 2022 ShadowBallX talk contribs created page NY R160 (Created page with "'''NY R160''' is a type of train in NIMBY Rails. The train has two types of cars, being the head car, and the inner car. Each train has 2 head cars, and between 1 & 5 inner cars, pending on how many the player wants to purchase. ==Stats per Car== *Price: $2,500,000 *Max Speed: 90km/h *Max Pax: **Head Car: 120 **Inner Car: 135 pax *Empty Mass: 38,600kg *Power: 120kw *Maintenance Cost: $33/day *Running Cost: $0.05/km per pax *Dimensions: 18.35m/2.98m ==Basis== The t...")
- 02:27, 21 December 2022 ShadowBallX talk contribs created page Category:Trains (Created page with "Category for articles relating to Trains")
- 02:25, 21 December 2022 ShadowBallX talk contribs created page List of trains (Created page with "This is a '''list of trains''' that can be found by default in NIMBY Rails. ==List== List is correct as of Update 1.5 {| class=wikitable style= |- !Train !Price per Car !Total Cars !Top Speed |- | CityTram | $1,7000,000 | 3-7<br>(2 head, 1-5 inner) | 70km/h |- | EM-Inception Tanager | $1,500,000 | 6-12<br>(1 head, 2-6 coach, 1 cafe, 2-4 double) | 177km/h |- | Elastic Petard | $1,200,000 | 3-5<br>(2 head, 1-3 inner) | 60km/h |- | HVitesseD | $3,400,000 |...")
- 01:05, 21 December 2022 ShadowBallX talk contribs created page London 1992 (Created page with "'''London 1992''' is a type of train in NIMBY Rails. The train has two types of cars, being the head car, and the inner car. Each train has 2 head cars, and between 1 & 4 inner cars, pending on how many the player wants to purchase. ==Stats per Car== *Price: $1,900,000 *Max Speed: 100km/h *Max Pax: 111 pax *Empty Mass: **Head Car: 22,500kg **Inner Car: 20,500kg *Power: 150kw *Maintenance Cost: $42/day *Running Cost: $0.05/km per pax *Dimensions: 16.25m/2.62m ==Bas...")
- 00:27, 21 December 2022 User account ShadowBallX talk contribs was created
- 09:39, 19 December 2022 User account Symondsj talk contribs was created
- 08:26, 14 December 2022 No1wafer talk contribs created page Path signal setup (Created page with "Introduction Since the introduction of single track in version 1.2 and path signals in version 1.2.22, it is now easier to recreate real life railway lines in the game. This guide aims to create a set of best practices focusing on path signal setup for different scenarios that can be found in real life. Path signal types In this game there are 4 types of path signals. Bounds other signals: Always Only for same direction Check path up to: Only signals AS type DS type...")
- 20:32, 13 December 2022 User account Davidneibig talk contribs was created
- 05:21, 13 December 2022 User account User1 talk contribs was created
- 21:58, 12 December 2022 User account Lln02 talk contribs was created
- 10:56, 12 December 2022 User account Hbmaak talk contribs was created
- 15:08, 11 December 2022 User account Pupuce3974 talk contribs was created
- 08:30, 11 December 2022 User account No1wafer talk contribs was created
- 10:23, 10 December 2022 Pintodog talk contribs created page User talk:Pintodog (Create)
- 10:22, 10 December 2022 Pintodog talk contribs created page User:Pintodog (initial commit)
- 22:12, 9 December 2022 User account Ethmister6666 talk contribs was created
- 20:47, 9 December 2022 User account MaTheRaptor talk contribs was created
- 20:40, 9 December 2022 User account Pintodog talk contribs was created
- 19:20, 9 December 2022 User account BrokenButler talk contribs was created
- 16:31, 9 December 2022 Admin talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: .main-row { display: flex; flex-direction: row; flex-wrap: wrap; width: 100%; } .main-column { display: flex; flex-direction: column; flex-basis: 100%; flex: 1; }")
- 16:06, 9 December 2022 Carlos talk contribs created page Building (Created page with "Buildings are (for the most part) cosmetic objects which represent an overhead view of some building, floor, or non-track construction. They can be located in any layer and Category:Concepts")
- 16:05, 9 December 2022 Carlos talk contribs moved page Layer to Geographical layer (separate the concep of construction layer from the geo layer)
- 16:03, 9 December 2022 Admin talk contribs deleted page Layers (dupe due to plural)
- 16:00, 9 December 2022 Carlos talk contribs created page Layers (Created page with "It is possible to create map objects like tracks and buildings in different height layers. The base ground layer is layer 0. Undeground layers are -1 to -3, and elevated layers are 1 to 3. Constructions in a given layer do not collide with constructions in a different layer. Underground and elevated layer constructions also do not collide with water or roads. Two special infinite layers additionally do not collide with themselves. Category:Concepts")
- 22:36, 8 December 2022 Carlos talk contribs created page Talk:Duration (Created page with "I've removed the 24h duration table since the in-game line editor provides automatic duration fitting for 24h periods.")
- 22:33, 8 December 2022 Carlos talk contribs created page Stop (Created page with "A line stop is a point in the map for trains to stop (or pass by) while running a line. Stops are always defined as two tracks, be it a station platform or a waypoint. Stops have other associated data like leg duration or stop wait time. Category:Concepts")
- 22:28, 8 December 2022 Carlos talk contribs created page Blueprint (Created page with "Building new map objects like tracks and buildings sets them into blueprint mode. In blueprint mode objects can be freely moved, edited and deleted without limitations, even allowing them to have temporary invalid states like building over water. Once a player is satisfied with a set of blueprinted objects, the track editor bill can be paid to switch them into built mode. Only built tracks and stations will be allowed in the line editor and by the train...")
- 22:05, 8 December 2022 Carlos talk contribs created page Waypoint (Created page with "A waypoint is a pair of contiguous, normal tracks used in the line editor to force trains to take a certain path.")
- 22:02, 8 December 2022 Carlos talk contribs created page Platform (Created page with "A station platform is a pair of contiguous tracks flagged by the track editor as being a station platform. Any pair of contiguous tracks can be a platform, as long as they are free of branches and certain signals.")
- 15:06, 7 December 2022 Admin talk contribs protected Main Page [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 19:13, 6 December 2022 Hannibal talk contribs created page File:Quickstart track line.png
- 19:13, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart track line.png
- 19:13, 6 December 2022 Hannibal talk contribs created page File:Quickstart track built.png
- 19:13, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart track built.png
- 19:12, 6 December 2022 Hannibal talk contribs created page File:Quickstart station window.png
- 19:12, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart station window.png
- 19:12, 6 December 2022 Hannibal talk contribs created page File:Quickstart station duplex.png
- 19:12, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart station duplex.png
- 19:12, 6 December 2022 Hannibal talk contribs created page File:Quickstart station coverage.png
- 19:12, 6 December 2022 Hannibal talk contribs uploaded File:Quickstart station coverage.png