Signal

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Revision as of 18:01, 20 September 2024 by Schatty (talk | contribs) (→‎Signal menu)
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NIMBY rails game concepts
Geography
Map objects
Line concepts
Train concepts
Simulation

Signals make it possible to influence the behavior of trains running over tracks.

Signal menu

The signal menu is accessible in the track editor [F2] and has two different modes:

  • Move, delete, edit signals [K]: This mode allows you to move, delete and edit signals. You can move them by selecting them and then just dragging them and delete them when selected by pressing [delete]. Every signal type has an own menu to edit them, you can access it by by selecting the signal and looking at the let top side. There you can change the type of the signal, flip it or have additional settings. Pressing [F] while signals are selected will flip them.
  • Create new Signals [L]: This mode allows to create new signals.

Signal types

One way [1]

This signal only allows trains to travel in the direction of the arrow. it will also block all paths of path signals that are against its own direction.


Block balise menu

Platform train stop point [2]

If you place this signal, trains will stop at it, when you assign the platform via basic stop assignment mode.


Block balise [3]

Block balises stop a train path check or path reservation from going beyond their point in the track, from both directions. There are additional options accessible, if you select the signal. The second one allows you to shift the balise to the side of the track, it is purely cosmetic. The third option lets you choose how the balise should work. The option already selected is the most frequently used option and behaves as described above. There is also a field where you can assign tags to the balise.
The two options and how they interact with tagged trains:
Applies to all trains: This is the default option. If you now assign tags to the balise, it will work normally for all trains that do not have this tag assigned, but it will not be seen as a balise by trains that do have the tags.
Ignored by all trains: If you select this option, the balise will be ignored by all trains without a selected tag, but will be seen as a normal balise by any train that has a selected tag.


Path signal [4]

Path signal menu

When a train arrives at this signal, the signal will check the path of the train (visible in a map mode), and if this train intersects with another train's path, the train will be stopped and the signal will turn red. The signal will check again until it can give the train a green light. The path of the path signal that it checks, will end if it hits a balise or a one way signal, that looks against the direction of the path.
The bound option:
Only for same direction:This is the default option. The signal will let every path through that is against its own direction, but block every path that is in the same direction.
Always:The signal will block every path form very signal, ignoring their direction. It can also be used by trains from both sides.

As with the Balise, there is a cosmetic option to shift the signal to either side.
There is also an option to set a time after which you will be alerted about a waiting train. The default option is the global setting, which you can change in the settings. You can also set a custom time between 1 minute and 24 hours.


No-way [5]

No-way signal menu

This signal blocks trains from passing over it. There is a option to change the mode of the signals and a field to assign tags to the signal.
The two options and how they interact with tagged trains:
Applies to all trains:Without a assigned tag to the signal, any train will be blocked from passing it. If you assign a tag, all trains with that tag will be able to pass the signal.
Ignored by all trains:Without a assigned tag to the signal, every train can pass the signal. If you assign a tag, all trains with that tag will be blocked from passing the signal.


Block signal (Removed from the game)

When a train arrives at this signal, it will check if the block is clear of other trains, if it is, it will proceed. If it's not, it will stop at the signal and check again in the future until it becomes clear. After the train proceeds past the signal it reserves the whole block of track for itself, until the next block signal or block balise. As of now it is removed from the game.