Simulation
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NIMBY rails game concepts | |
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Geography | |
Map objects | |
Line concepts | |
Train concepts |
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Simulation |
The game simulation takes the player's inputs such as stations, lines, trains and their timetables and uses them to simulate the day to day operation of a railway transport network. The main elements of the simulation are:
- Trains run to their next scheduled stop, reserving paths along the way and obeying any signals
- Pax are spawned at each origin station, pathfind their way to their destination, and board trains that get them there
Simulation data and saving[edit]
Depending on the size of the network, running the game simulation generates a large amount of data. The following data from the simulation state is stored in the save game file:
- All pax, their exact location and final destination
- The exact location and run of each train
- Accounting events including money
Pax pathfinding cache and line timings (but not lines themselves) aren't saved by the game. Instead, they are computed every time upon reloading.
Simulation speed[edit]
The game has four simulation speed settings. These are 1x, 10x, 100x and "As fast as possible". The last one disables the map and the UI while it's active.